Celkem 82 karet
Barvy: 9 White, 9 Blue, 9 Black, 9 Red, 9 Green, 9 Multicolor, 19 Land, 9 Artifact
Rarity: 18 Common, 27 Uncommon, 27 Rare, 10 Basic Land

Eagle Forces -

Summon Eagle
Flying

: Prevent next 2 damage to target creature or player. You can play this ability only twice each turn.
3/4
Rare
#1/82

God's Seraph -

Summon Angel
Flying
When you play God's Seraph play other Angel from your library.
3/4
Rare
#2/82

Holy Soldier -

Summon Soldier
Protection from black, first strike and trample.



3/3
Uncommon
#3/82

Holy horses -

Summon Horse
Holy Horses can't block

1: Tap target creature.
2/4
Common
#4/82

Life-spring -

Sorcery
You gain 4 life.
Common
#5/82

North Watch -

Summon Knight
North Watch doesn't cause to tap when attacking.
Threshold — North Watch gets +3/+3 and he can't attack. (You have threshold if seven or more cards are in your graveyard.)
1/3
Uncommon
#6/82

Seraphic Angel -

Summon Legend Angel
Flying, First Strike, Protection from black and red.

: Target creature has protection from any color of your choice.
5/6
Rare
#7/82

Sky Eagle -

Summon Ealgle
Flying

: Prevent next 2 damage to target creature or player.
1/2
Uncommon
#8/82

Sky Rider -

Summon Rider
Flying
0/2
Common
#9/82

Bear's Soldier -

Summon Soldier
Bear's Soldier can't attack.
Threshold — Bear's Soldier can attack and he is unblockable. (You have threshold if seven or more cards are in your graveyard.)
3/1
Common
#10/82

Mermaid -

Summon Mermaid
: Return target creture in your control to your hand.
1/2
Common
#11/82

Moon Light -

Instant
Counter target spell, unless its controller pays for each island in your control.
Uncommon
#12/82

Scaled Vengeance -

Summon Beast
Scaled Vengeance cannot be target of spell or abilities.
3/3
Uncommon
#13/82

Sea Demon -

Summon Demon
You may play Sea Demon as an instant.

When you play Sea Demon counter target spell.
2/2
Rare
#14/82

Sea Venom -

Summon Venom
Whenever Sea Venom is target spell or abilities it gets +0/+3 until end of turn.
3/1
Uncommon
#15/82

Spellbound -

Enchant Creature
During enchanted creature controller upkeep, enchanted creature controller pay 1 life or destroy enchanted creature.
Common
#16/82

The Murky Death -

Enchantment
No more than one basic land can be tapped during players turn.
Rare
#17/82

Water Serpent -

Summon Serpent
When Water Serpent comes into play draw three card and discrad two of them.
During your upkeep pay or destroy Water Serpent.
7/7
Rare
#18/82

Death Grip -

Sorcery
Destroy target non-blank creature.
Common
#19/82

Death Killer -

Summon Death
Whenever Death Killer deals damage to player destroy target creature.
3/3
Uncommon
#20/82

Death Rider -

Summon Death Rider
: Destroy target creature, where X is mana cost of target creature.
4/3
Rare
#21/82

Death Soldier -

Summon Death
When Death Soldier comes into play put +1/+1 couter on target Summon Death.
2/3
Common
#22/82

LIfebreath Killer -

Summon Legend Death
All other Summon Death gets +1/+1.

: Target Death gets mountainwalk of your choice.
3/3
Rare
#23/82

People of the Black Circle -

Enchant Creature
Enchanted creature is black and has got ": Destroy target non-black creature. You lose 3 life."
Uncommon
#24/82

Skull Face -

Sorcery
Put 1/1 skeleton tokens into play for each creature card in your graveyard. Remove all creature graveyard from the game.
Common
#25/82

Soul Reavering -

Sorcery
Target player discard three card form his or her hand.
Uncommon
#26/82

Vampiric Council -

Enchantment
All vampires get +1/+1 and flying.

: Sacrifice vampire, bury target nonvampire creature.
Rare
#27/82

Barbarian Soldier -

Summon Barbarian
: Target attacking barbarian gets +2/-2 until end of turn.
2/2
Common
#28/82

Cremation -

Instant
Deals X damage to target creature, where X is the mana cost minus 2.
Common
#29/82

Dwarf Warrior -

Summon Dwarf
Protection from creature

When you play this card you may pay . If you do this put on Dwarf Warrior two +1/+1 y¨counters.
3/3
Uncommon
#30/82

Green Dragon -

Summon Dragon
Flying

: Green Dragon gets +1/+0 until end of turn.
1/1
Common
#31/82

Jaws of Death -

Instant
Deals 2 damage to target creature or player.

Flashback , Sacrifice a mountain (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Uncommon
#32/82

Last Court -

Sorcery
Destroy all creature unless its controller pays 3 life for one of each.
Rare
#33/82

Massacre -

Sorcery
Destroy all creature in play and remove it from play.
Rare
#34/82

The Dragon Pass -

Enchantment
Whenever creature comes into play deals 2 damge to it, or 4 damage if you paid 4 life.
Rare
#35/82

The Gatekeeper -

Summon Soldier
: The Gatekeeper deals 3 damage to target creature or player and 1 damege to you.
3/3
Uncommon
#36/82

Jungle Goliath -

Summon Gorilla
Whener Jungle Goliath is block, Jungle Goliath get +3/+3 and trample until end of turn.
3/3
Common
#37/82

Jungle Murderer -

Summon Druid
: Put +1/+1 counter on Jungle Murderer.

: Sacrifice a creature, retun Jungle Murderer into your hand.
1/3
Rare
#38/82

Lion's Den -

Enchantment
Lion's Den comes into play with X +1/+1 Lion's counters on it.
: Transfer one Lion's counter to target creature.
If no Lion's counters on Lion's Den, destroy it.
Common
#39/82

Maniac Treefolk -

Summon Treefolk
Trample

: Sacrifice Forest, regeneration Maniac Treefolk.
4/5
Uncommon
#40/82

Snake Charmer -

Summon Charmer
Whenever you play non-green creature spell put on Snake Charmer +1/+1 counter.
2/2
Rare
#41/82

Snakepit -

Enchantment
Whenever you play basic land, you may choose one - This land still basic land; or this land is 1/2 Snake creature.
Uncommon
#42/82

Stampede -

Sorcery
All players sacrifies four lands, three creatures, two artifacts and one enchantment.
Rare
#43/82

The Great Fury -

Instant
Target creature get +7/+7 and trample unti lend of turn.
Uncommon
#44/82

Werewolf -

Summon Werewolf
Trample
3/2
Common
#45/82

Blood Bath -

Enchantment
All creature gets -3/-0.

: Destroy Blood Bath. This ability can play each player.
Uncommon
#46/82

Cesspool -

Summon Wurm
Trample
: Cesspool gets -1/+1 until end of turn.
: Cesspool gets +1/+0 until end of turn.
1/1
Common
#47/82

Fierce Gargoyle -

Summon Gargoyle
Threshold — Fierce Gargoyle gets +1/+1 and trample (You have threshold if seven or more cards are in your graveyard.)
2/4
Common
#48/82

Last Game -

Sorcery
Each player loses 4 life.
Common
#49/82

Lurking Terror -

Instant
Choose one - Destroy non-black creature; or deals 3 damage to target creature or player; or pay and do both.
Uncommon
#50/82

Monstrous -

Summon Beast
Trample
Each your black and red spell are more to play.
5/3
Uncommon
#51/82

Peles Passion -

Sorcery
Deals X damage to each creature and each player. Where X is number of untapped lands in play.
Rare
#52/82

The Eve of Legends -

Enchantment
All Legends gets +2/+2.

: Target creature is Summon Legend until end of turn.
Rare
#53/82

Urza's Adjutant -

Summon Wizard
: Destroy target creature with mana cost 4 or less.
: Deals 2 damage to target player
: Target creature gets trample until end of turn.
Rare
#54/82

Axe of Awaking -

Artifact Enchant Creature
Enchanted Creature gets +3/+0.

: Enchanted Creature gets +1/-1 until end of turn.
Uncommon
#55/82

Crushing Golem -

Artifact Golem
: Crushing Golem is under your control. This ability can play each players during his or her upkeep phase.
6/6
Rare
#56/82

Flaing Machine -

Artifact Machine
Flying
0/2
Uncommon
#57/82

Iron Dragon -

Artifact Dragon
Flying, Trample, First Strike, Banding, Haste.
During your upkeep sacrifice artifact or destroy Iron Dragon.
5/5
Rare
#58/82

Orb of Fate -

Artifact
: Shuffle all card in play in controller library. Remove Orb of Fate from play
Rare
#59/82

Portal of Time -

Artifact
: Return target creature or enchantment to his or her controller hand.
Rare
#60/82

Robots Volants -

Artifact Volants
Flying
: Robots Volants gets +1/+1 until end of turn.
1/1
Uncommon
#61/82

The Ancient Throne -

Artifact
: Target creature gets: "This creature does not untap during your untap phase. : Untap this creature. Use this ability only during your upkeep." as long The Ancient Throne remains tapped.
You may choose not to untap The Ancient Throne during your untap phase.
Uncommon
#62/82

Tin Man -

Artifact Man
Tin man does not untap during your untap phase.
: Untap Tin Man. Use this ability only during your upkeep.
1/3
Uncommon
#63/82

Kingdom of the Knights -

Land
: Add mana to your mana pool.

: Play target Soldier or Knight from your graveyard.
Uncommon
#64/82

Kingdom of the Wizards -

Land
: Add one colorless mana to your mana pool.
: Sacrifice Kingdom of the Wizards, add three colorless mana to your mana pool, this mana can use only on artifact spell.
Uncommon
#65/82

Mountain Falls -

Land
Mountain Falls comes into play tapped.

:Add or to your mana pool.
Uncommon
#66/82

Sea Cave -

Land
: Add to your mana pool.
: Sacrifice an Island, counter target noncreature spell.
Rare
#67/82

Stairway to Heaven -

Land
Stairway to Heaven comes into play with five Heaven counters. If no Heaven counters on it, destroy it.
: Add to your mana pool.
: Add one mana of any color of your choice to your mana pool. Remove one Heaven counter from Stairway to Heaven.
Rare
#68/82

The Dark Tower -

Land
: Add or to your mana pool.

: Add two colorless mana to your mana pool
Rare
#69/82

Tomb of Deception -

Land
: Add one mana of any color your choice.
:Add one mana of any color of your choice. Deals 1 damage to you.
Rare
#70/82

Valley of Dragons -

Land
: Add to your mana pool.
: Sacrifice Valley of Dragons, target Dragon gets +2/+2 and trample until end of turn.
Uncommon
#71/82

Valley of the Skulls -

Land
: Add one colorless mana to your mana pool.
: Deals 1 damage to target creature or player.
Rare
#72/82

Forest -

Land
: Add to your mana pool.
Basic Land
#73/82

Forest -

Land
: Add to your mana pool.
Basic Land
#74/82

Island -

Land
: Add to your mana pool.
Basic Land
#75/82

Island -

Land
: Add to your mana pool.
Basic Land
#76/82

Mountain -

Land
: Add to your mana pool.
Basic Land
#77/82

Mountain -

Land
: Add to your mana pool.
Basic Land
#78/82

Plains -

Land
: Add to your mana pool.
Basic Land
#79/82

Plains -

Land
: Add to your mana pool.
Basic Land
#80/82

Swamp -

Land
: Add to your mana pool.
Basic Land
#81/82

Swamp -

Land
: Add to your mana pool.
Basic Land
#82/82