Celkem karet 77
Barvy: 9 White, 9 Blue, 9 Black, 9 Red, 9 Green, 9 Multicolor, 14 Land, 9 Artifact
Rarity: 18 Common, 27 Uncommon, 27 Rare, 5 Basic Land

Circle of Protection -

Enchantment
: Target creature gains protection from red until end of turn.
Common
#1/77

Cleric of Vision -

Summon Cleric
: Look at target opponent's hand.
: Look at top five cards of target opponent's library.
1/1
Uncommon
#2/77

Linkboy -

Summon Angel
Flying
When Linkboy comes into play, return all creature from your graveyard to your hand.
3/3
Rare
#3/77

Luminous Pigeon -

Summon Bird
: All damage that would be dealt to target or creature is dealt to Luminous Pigeon.
0/1
Rare
#4/77

Monastic -

Summon Cleric
: Prevent the next 2 damage would be dealt to target creature or player.
1/2
Common
#5/77

Owl Woman -

Summon Cleric
Flying
Whenever an opponent control one or less type of basicland Owl Woman is unblockable.
2/2
Uncommon
#6/77

Protection Shield -

Enchant Creature
Enchanted creature gains protection from black and protection from red.
Common
#7/77

Reincarnation -

Sorcery
Play target creature from graveyard. Then draw a card.
Uncommon
#8/77

White-guil Griffin -

Summon Griffin
Flying
Whenever White-guil Griffin deals damage to a player, find a card in his or her library and remove that card from the game. Then shuffle his or her library.
2/3
Rare
#9/77

Fairly Study -

Instant
Draw a card.
Madness (You may play this card for its madness cost at the time you discard it from your hand.)
Uncommon
#10/77

Icy Dragon -

Summon Dragon
Flying
: Return Icy Dragon to owner's hand.
3/3
Rare
#11/77

Polar Dragon -

Summon Dragon
: Tap creature you control, tap target creature.
3/1
Uncommon
#12/77

Seamaiden Siren -

Summon Mermaid
Whenever you play Seamaiden Siren, draw a card.
1/1
Common
#13/77

Son of Baphomet -

Summon Legend
Flying, Trample
Whenever Son of Baphomet deals damage to a player, return target creature to owner's hand.
5/6
Rare
#14/77

Time Circle -

Instant
Return target permanent to owner's hand.
Common
#15/77

Wandering Mage -

Summon Spellshaper
: Discard a card from your hand: Gain control of target creature until end of turn. (Untap this creature if is tapped.)
2/2
Rare
#16/77

Water Calling -

Instant
Counter target spell with converted mana cost 3 or more. Unless its controller pay for each insland in play.
Common
#17/77

Water Soul -

Summon Merfolk
Flying
: Water Soul gets +1/+1 until end of turn.

2/2
Uncommon
#18/77

Assortment from Graveyard -

Sorcery
When you play Assortment from Graveyard pay X life.
Return X creature from your graveyard, where X are lifes payed when you play Assortment from Graveyard.
Common
#19/77

Hell Angel -

Summon Angel
Flying
Whenever Hell Angel deals damage to a creature destroy this creature.
Whenever Hell Angel deals damage to a player, you gain that much life.
Whenever Hell Angel is target of oppeonent's spell or abilities, gets +0/+3 until end of turn.
6/6
Rare
#20/77

Kiss of the Death -

Instant
Destroy target nonblack creature.
Common
#21/77

Necron, Vampire Protector -

Summon Legend
All vampires gains "Whenever this creature deals damage to target creature during combat phase, destroy this creature until end of turn."
3/5
Rare
#22/77

Raging Skeleton -

Summon Skeleton
Whenever Raging Skeleton is put into graveyard, put 1/1 skeleton token into play.
2/1
Common
#23/77

Rotting Zombie -

Summon Zombie
When you play Rotting Zombie put -1/-1 on target creature, if you paid put two -1/-1 counters instead.
2/3
Uncommon
#24/77

Vampiric Killer -

Summon Vampire
: Destroy target nonblack creature. The creature controller gains life equal destroyed creature power.
3/4
Rare
#25/77

Vampiric Lady -

Summon Vampire
Whenever Vampiric Lady deals damage to target creature during combat phase, destroy this creature at end of turn.
2/2
Uncommon
#26/77

Zombie Rabble -

Summon Zombie
Zombie Rabble's power and toughness are each equal to the number of creatures in your graveyard.
*/*
Uncommon
#27/77

Ball Chucker -

Summon Goblin
: Sacrifice summon goblin, deals 1 damage to target creature.
1/2
Common
#28/77

Excited -

Enchanted Creature
Enchanted creature gets +2/+2.
: Enchanted creature gets +1/+0 until end of turn.
Uncommon
#29/77

Flame Demon -

Summon Demon
When you play this card reveal target player hand. Choose one card from his or her hand an put it into play under your control.
4/1
Rare
#30/77

Hobgoblin Captain -

Summon Goblin
Each others goblin gets +1/+1.
: Target goblin gets +1/+1 and gains mountainwalk until end of turn
"Hobgoblins are elite foot-soldier of goblin army."
2/2
Rare
#31/77

Meteor -

Sorcery
Meteor deals X damage to each creature and each player.
Rare
#32/77

Night Killer -

Summon Nightwalker
When you play Night Killer discard red creature card from your hand.
3/3
Uncommon
#33/77

Rat Maze Veteran -

Summon Goblin
: Sacrifice Rat Maze Veteran, deals X damage to target player and to you, where X is number of goblins in play.
2/2
Uncommon
#34/77

Scald -

Instant
Deals 3 damage to target creature or player.
Common
#35/77

War God's Chosen -

Sorcery
Search goblin card in your library, then shuffle your library. Put this card into your hand.
Common
#36/77

Brave Centaur -

Summon Centaur
: Brave Centaur gets +1/+0 until end of turn.
2/4
Common
#37/77

Elven Archer -

Summon Elf
: Elven Archer deals X damage to attacking creature, where X is number of Elves in play minus 2.
1/1
Common
#38/77

Eruption -

Sorcery
Destroy all lands.
Rare
#39/77

Giant Rise -

Instant
Target creature gets +3/+3 and trample until and of turn.
Uncommon
#40/77

Jungle Lion -

Summon Lion
Whenever Jungle Lion deals damage to a creature gets +1/+1 until end of turn.
3/3
Common
#41/77

Lazarus, Queen of North Nation -

Summon Legend
Lazarus, Queen of North Nation cannot be target of spell or abilities.
: Lazarus, Queen of North Nation can be target of spell or abilities until end of turn.
5/5
Rare
#42/77

Nature Mage -

Summon Spellshaper
Each your green spell are less to play.
Whenever you play a green spell, you may pay and it cannot be countered.
2/2
Uncommon
#43/77

Ragnarok Beast -

Summon Beast
When you play Ragnarok Beast reveal top of your library, if there is creature card put it into play, if there anything else put it into graveyard.
4/4
Rare
#44/77

Sand Poacher -

Summon Rider
Trample
: Sand Poacher gets +1/+0 until end of turn.
2/2
Uncommon
#45/77

Dragon Knight -

Summon Knight
Flying
When you play Dragon Knight target dragon gets +2/+0 until end of turn.
4/4
Common
#46/77

Dragons of a Lost Star -

Enchantment
All creatures you control gets +1/+1.
Whenever a player plays an enchantment, you may draw a card.
Rare
#47/77

Esteari Shade -

Summon Shade
Flying
: Esteari Shade gets +1/+1 until end of turn.
1/1
Common
#48/77

Four-eyes Beast -

Summon Beast
Haste
When Four-eyes Beast comes into play, tap all other creature in play.
5/5
Rare
#49/77

Ghost Hunter -

Summon Hunter
: Deals 2 damage to target creature or player.
2/3
Uncommon
#50/77

Horned Tribeswomen -

Summon Druid
Whenever Horned Tribesman deals damage to a player or creature, you gain that much life.
3/3
Uncommon
#51/77

Immortal Junction -

Instant
Destroy target creature. You may draw cards equal to the creature toughness.
Uncommon
#52/77

King Saladhin -

Summon Legend
: Counter target noncreature spell or prevent the next 4 damage would be dealt to target creature or player.
: Destroy target nonblack creature.
: Deals 4 damage to target creature or target creature gets +3/+3 until end of turn.
4/4
Rare
#53/77

Sabretooth Tiger -

Summon Tiger
When you play Sabretooth Tiger target player gains 3 life.
3/3
Common
#54/77

Birth of Land -

Artifact Sorcery
Find all land in your library and put it in to play.
Rare
#55/77

Crush Golem -

Artifact Golem
Whenever Crush Golem block or becomes blocked gets -3/+3 until end of turn.
Whenever Crush Golem deals damage to a player gets +3/+0 until end of turn.
3/3
Uncommon
#56/77

Gate of the Worlds -

Artifact
During your upkeep tap all artifacts in play. All artifacts tapped this way don't untap if Gate of the Worlds still tapped.
Rare
#57/77

Lamp of Vision -

Artifact
: Pay 2 life, look at target player hand. Choose one card and put it into bottom of library.
Uncommon
#58/77

Last Hope -

Enchant Artifact Creature
Enchanted creature gets +2/+2.
: Regenerate enchanted creature.
: Enchanted creature gets protection from blue until end of turn.
Uncommon
#59/77

Lava Golem -

Artifact Golem
Protection from red.
Whenever a player plays a red spell you may pay and deals 2 damage to him or her.
2/2
Rare
#60/77

Perpetual Flame -

Artifact
During your upkeep put on Perpetual Flame one charge counter.
At the end of turn, deals 1 damage to you for each charge counter on Perpetual Flame.
: Remove any number of charge counter, deals 1 damage for one of each.
Uncommon
#61/77

Thorn Gladiator -

Artifact
For each craeture tapped when you play Thorn Gladiator, put +1/+1 counter on it.
3/3
Rare
#62/77

Vampiric Protector -

Artifact
Whenever a vampire deals damage to a creature, you may pay 2 lifes and prevent these damage.
Rare
#63/77

Cemetry of Forgotten -

Land
Cemetry of Forgotten comes into play tapped.
: Add to your mana pool.
: Return target creature from your graveyard to your hand.
Rare
#64/77

City of Guild -

Land
: Add one colorless mana to your mana pool.
: Sacrifice a creature, put X 2/2 knight token into play, where X colorless casting cost of that creature.
Uncommon
#65/77

Flaming Tower -

Land
: Add one colorless mana to your mana pool.
: Add three colorless mana to your mana pool.
Uncommon
#66/77

Goblin Armory -

Land
Goblin Armory comes into play tapped.
: Add mana to your mana pool.
: Add mana to your mana pool. You can play this ability only on goblin summon spell.
Uncommon
#67/77

Icewind Dale -

Land
: Add to your mana pool.
: Sacrifice Icewind Dale, counter target spell.
Uncommon
#68/77

Immortal World -

Land
Whenever a creature put into a graveyard it's owner can pay a put this card into play tapped.
During your upkeep pay 2 life or destroy Immortal World.
Rare
#69/77

Sleepy Hollow -

Land
Sleepy Hollow comes into play tapped.
: Add one mana of any color of your choice. Remove a card from top of your library.
Rare
#70/77

Tower of Oblivion -

Land
When you play Tower of Oblivion return untapped swamp or mountain in your control to owner's hand.
: Add and to your mana pool.
: Sacrifice Tower of Oblivion, Add and and two colorless mana to your mana pool.
Rare
#71/77

Wild Jungle -

Land
Wild Jungle comes into play tapped.
: Add to your mana pool.
: Sacrifice a forest, target creature gets +2/+2 until end of turn.
Uncommon
#72/77

Forest -

Basic Land
: Add to your mana pool.
Basic Land
#73/77

Island -

Basic Land
: Add to your mana pool.
Basic Land
#74/77

Mountain -

Basic Land
: Add to your mana pool.
Basic Land
#75/77

Plains -

Basic Land
: Add to your mana pool.
Basic Land
#76/77

Swamp -

Basic Land
: Add to your mana pool.
Basic Land
#77/77