Circle of Protection - Enchantment : Target creature gains protection from red until end of turn. Common #1/77 |
Cleric of Vision - Summon Cleric : Look at target opponent's hand. : Look at top five cards of target opponent's library. 1/1 Uncommon #2/77 |
Linkboy - Summon Angel Flying When Linkboy comes into play, return all creature from your graveyard to your hand. 3/3 Rare #3/77 |
Luminous Pigeon - Summon Bird : All damage that would be dealt to target or creature is dealt to Luminous Pigeon. 0/1 Rare #4/77 |
Monastic - Summon Cleric : Prevent the next 2 damage would be dealt to target creature or player. 1/2 Common #5/77 |
Owl Woman - Summon Cleric Flying Whenever an opponent control one or less type of basicland Owl Woman is unblockable. 2/2 Uncommon #6/77 |
Protection Shield - Enchant Creature Enchanted creature gains protection from black and protection from red. Common #7/77 |
Reincarnation - Sorcery Play target creature from graveyard. Then draw a card. Uncommon #8/77 |
White-guil Griffin - Summon Griffin Flying Whenever White-guil Griffin deals damage to a player, find a card in his or her library and remove that card from the game. Then shuffle his or her library. 2/3 Rare #9/77 |
Fairly Study - Instant Draw a card. Madness (You may play this card for its madness cost at the time you discard it from your hand.) Uncommon #10/77 |
Icy Dragon - Summon Dragon Flying : Return Icy Dragon to owner's hand. 3/3 Rare #11/77 |
Polar Dragon - Summon Dragon : Tap creature you control, tap target creature. 3/1 Uncommon #12/77 |
Seamaiden Siren - Summon Mermaid Whenever you play Seamaiden Siren, draw a card. 1/1 Common #13/77 |
Son of Baphomet - Summon Legend Flying, Trample Whenever Son of Baphomet deals damage to a player, return target creature to owner's hand. 5/6 Rare #14/77 |
Time Circle - Instant Return target permanent to owner's hand. Common #15/77 |
Wandering Mage - Summon Spellshaper : Discard a card from your hand: Gain control of target creature until end of turn. (Untap this creature if is tapped.) 2/2 Rare #16/77 |
Water Calling - Instant Counter target spell with converted mana cost 3 or more. Unless its controller pay for each insland in play. Common #17/77 |
Water Soul - Summon Merfolk Flying : Water Soul gets +1/+1 until end of turn. 2/2 Uncommon #18/77 |
Assortment from Graveyard - Sorcery When you play Assortment from Graveyard pay X life. Return X creature from your graveyard, where X are lifes payed when you play Assortment from Graveyard. Common #19/77 |
Hell Angel - Summon Angel Flying Whenever Hell Angel deals damage to a creature destroy this creature. Whenever Hell Angel deals damage to a player, you gain that much life. Whenever Hell Angel is target of oppeonent's spell or abilities, gets +0/+3 until end of turn. 6/6 Rare #20/77 |
Kiss of the Death - Instant Destroy target nonblack creature. Common #21/77 |
Necron, Vampire Protector - Summon Legend All vampires gains "Whenever this creature deals damage to target creature during combat phase, destroy this creature until end of turn." 3/5 Rare #22/77 |
Raging Skeleton - Summon Skeleton Whenever Raging Skeleton is put into graveyard, put 1/1 skeleton token into play. 2/1 Common #23/77 |
Rotting Zombie - Summon Zombie When you play Rotting Zombie put -1/-1 on target creature, if you paid put two -1/-1 counters instead. 2/3 Uncommon #24/77 |
Vampiric Killer - Summon Vampire : Destroy target nonblack creature. The creature controller gains life equal destroyed creature power. 3/4 Rare #25/77 |
Vampiric Lady - Summon Vampire Whenever Vampiric Lady deals damage to target creature during combat phase, destroy this creature at end of turn. 2/2 Uncommon #26/77 |
Zombie Rabble - Summon Zombie Zombie Rabble's power and toughness are each equal to the number of creatures in your graveyard. */* Uncommon #27/77 |
Ball Chucker - Summon Goblin : Sacrifice summon goblin, deals 1 damage to target creature. 1/2 Common #28/77 |
Excited - Enchanted Creature Enchanted creature gets +2/+2. : Enchanted creature gets +1/+0 until end of turn. Uncommon #29/77 |
Flame Demon - Summon Demon When you play this card reveal target player hand. Choose one card from his or her hand an put it into play under your control. 4/1 Rare #30/77 |
Hobgoblin Captain - Summon Goblin Each others goblin gets +1/+1. : Target goblin gets +1/+1 and gains mountainwalk until end of turn "Hobgoblins are elite foot-soldier of goblin army." 2/2 Rare #31/77 |
Meteor - Sorcery Meteor deals X damage to each creature and each player. Rare #32/77 |
Night Killer - Summon Nightwalker When you play Night Killer discard red creature card from your hand. 3/3 Uncommon #33/77 |
Rat Maze Veteran - Summon Goblin : Sacrifice Rat Maze Veteran, deals X damage to target player and to you, where X is number of goblins in play. 2/2 Uncommon #34/77 |
Scald - Instant Deals 3 damage to target creature or player. Common #35/77 |
War God's Chosen - Sorcery Search goblin card in your library, then shuffle your library. Put this card into your hand. Common #36/77 |
Brave Centaur - Summon Centaur : Brave Centaur gets +1/+0 until end of turn. 2/4 Common #37/77 |
Elven Archer - Summon Elf : Elven Archer deals X damage to attacking creature, where X is number of Elves in play minus 2. 1/1 Common #38/77 |
Eruption - Sorcery Destroy all lands. Rare #39/77 |
Giant Rise - Instant Target creature gets +3/+3 and trample until and of turn. Uncommon #40/77 |
Jungle Lion - Summon Lion Whenever Jungle Lion deals damage to a creature gets +1/+1 until end of turn. 3/3 Common #41/77 |
Lazarus, Queen of North Nation - Summon Legend Lazarus, Queen of North Nation cannot be target of spell or abilities. : Lazarus, Queen of North Nation can be target of spell or abilities until end of turn. 5/5 Rare #42/77 |
Nature Mage - Summon Spellshaper Each your green spell are less to play. Whenever you play a green spell, you may pay and it cannot be countered. 2/2 Uncommon #43/77 |
Ragnarok Beast - Summon Beast When you play Ragnarok Beast reveal top of your library, if there is creature card put it into play, if there anything else put it into graveyard. 4/4 Rare #44/77 |
Sand Poacher - Summon Rider Trample : Sand Poacher gets +1/+0 until end of turn. 2/2 Uncommon #45/77 |
Dragon Knight - Summon Knight Flying When you play Dragon Knight target dragon gets +2/+0 until end of turn. 4/4 Common #46/77 |
Dragons of a Lost Star - Enchantment All creatures you control gets +1/+1. Whenever a player plays an enchantment, you may draw a card. Rare #47/77 |
Esteari Shade - Summon Shade Flying : Esteari Shade gets +1/+1 until end of turn. 1/1 Common #48/77 |
Four-eyes Beast - Summon Beast Haste When Four-eyes Beast comes into play, tap all other creature in play. 5/5 Rare #49/77 |
Ghost Hunter - Summon Hunter : Deals 2 damage to target creature or player. 2/3 Uncommon #50/77 |
Horned Tribeswomen - Summon Druid Whenever Horned Tribesman deals damage to a player or creature, you gain that much life. 3/3 Uncommon #51/77 |
Immortal Junction - Instant Destroy target creature. You may draw cards equal to the creature toughness. Uncommon #52/77 |
King Saladhin - Summon Legend : Counter target noncreature spell or prevent the next 4 damage would be dealt to target creature or player. : Destroy target nonblack creature. : Deals 4 damage to target creature or target creature gets +3/+3 until end of turn. 4/4 Rare #53/77 |
Sabretooth Tiger - Summon Tiger When you play Sabretooth Tiger target player gains 3 life. 3/3 Common #54/77 |
Birth of Land - Artifact Sorcery Find all land in your library and put it in to play. Rare #55/77 |
Crush Golem - Artifact Golem Whenever Crush Golem block or becomes blocked gets -3/+3 until end of turn. Whenever Crush Golem deals damage to a player gets +3/+0 until end of turn. 3/3 Uncommon #56/77 |
Gate of the Worlds - Artifact During your upkeep tap all artifacts in play. All artifacts tapped this way don't untap if Gate of the Worlds still tapped. Rare #57/77 |
Lamp of Vision - Artifact : Pay 2 life, look at target player hand. Choose one card and put it into bottom of library. Uncommon #58/77 |
Last Hope - Enchant Artifact Creature Enchanted creature gets +2/+2. : Regenerate enchanted creature. : Enchanted creature gets protection from blue until end of turn. Uncommon #59/77 |
Lava Golem - Artifact Golem Protection from red. Whenever a player plays a red spell you may pay and deals 2 damage to him or her. 2/2 Rare #60/77 |
Perpetual Flame - Artifact During your upkeep put on Perpetual Flame one charge counter. At the end of turn, deals 1 damage to you for each charge counter on Perpetual Flame. : Remove any number of charge counter, deals 1 damage for one of each. Uncommon #61/77 |
Thorn Gladiator - Artifact For each craeture tapped when you play Thorn Gladiator, put +1/+1 counter on it. 3/3 Rare #62/77 |
Vampiric Protector - Artifact Whenever a vampire deals damage to a creature, you may pay 2 lifes and prevent these damage. Rare #63/77 |
Cemetry of Forgotten - Land Cemetry of Forgotten comes into play tapped. : Add to your mana pool. : Return target creature from your graveyard to your hand. Rare #64/77 |
City of Guild - Land : Add one colorless mana to your mana pool. : Sacrifice a creature, put X 2/2 knight token into play, where X colorless casting cost of that creature. Uncommon #65/77 |
Flaming Tower - Land : Add one colorless mana to your mana pool. : Add three colorless mana to your mana pool. Uncommon #66/77 |
Goblin Armory - Land Goblin Armory comes into play tapped. : Add mana to your mana pool. : Add mana to your mana pool. You can play this ability only on goblin summon spell. Uncommon #67/77 |
Icewind Dale - Land : Add to your mana pool. : Sacrifice Icewind Dale, counter target spell. Uncommon #68/77 |
Immortal World - Land Whenever a creature put into a graveyard it's owner can pay a put this card into play tapped. During your upkeep pay 2 life or destroy Immortal World. Rare #69/77 |
Sleepy Hollow - Land Sleepy Hollow comes into play tapped. : Add one mana of any color of your choice. Remove a card from top of your library. Rare #70/77 |
Tower of Oblivion - Land When you play Tower of Oblivion return untapped swamp or mountain in your control to owner's hand. : Add and to your mana pool. : Sacrifice Tower of Oblivion, Add and and two colorless mana to your mana pool. Rare #71/77 |
Wild Jungle - Land Wild Jungle comes into play tapped. : Add to your mana pool. : Sacrifice a forest, target creature gets +2/+2 until end of turn. Uncommon #72/77 |
Forest - Basic Land : Add to your mana pool. Basic Land #73/77 |
Island - Basic Land : Add to your mana pool. Basic Land #74/77 |
Mountain - Basic Land : Add to your mana pool. Basic Land #75/77 |
Plains - Basic Land : Add to your mana pool. Basic Land #76/77 |
Swamp - Basic Land : Add to your mana pool. Basic Land #77/77 |